nightwing
Defender of Kandor
Council of Wisdom
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Posts: 1627
Semper Vigilans
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« Reply #4 on: October 24, 2005, 01:59:29 PM » |
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I think it's human nature to remember the pleasant stuff and forget the not-so-nice. And I will certainly grant that *every* age had its share of rotten stories, the Silver Age -- and especially the Bronze Age -- being no exceptions. ("Master Mesmerizer of Metropolis," anyone?) As someone who scours back-issue bins for SA goodies, I can tell you many's the time I've been excited by a classic old cover, only to get home and find within a story with poor plotting, botched characterizations and yes, even some concepts I found wrong-headed to the point of being distasteful.
However, I think what we tend to gripe about on this board is not so much individual stories as an overall shift in the mythos from positive themes to negative, from a morally centered Superman to a morally confused one, from a basic optimism about the power of good to a bleak fatalism that says evil will ultimately win out, it's just a matter of time.
Have there been occasional good stories in the Iron Age? A few. But in my opinion they're overwhelmed by the bad ones, and undermined by a negative philosophy that pervades the entire modern mythos.
Personally, I think the modern method of storytelling, which I will call the Marvel Serial method, makes it much harder for good stories to be told. For most of DC's early history, stories stood on their own merits from month to month; each new issue of a book had a tale with a beginning, a middle and an end. The story might pick up threads from an older tale, but for the most part you did not have to buy every issue of a book to enjoy even one. As a result, it was possible to have a bad story in March, a pretty good one in April, May and June, a fantastic one in July, and back to pretty good for the next three months, and so on. In this scheme, even if by the numbers your stories are more often merely adequate than all-out great, you still come away with a feeling of overall quality. You know that every month you'll get at least a "good" story and every now and then you'll get one that blows your socks off. Yes, you might also get one that's awful, but odds are next month things will be better and at worst you've only wasted a quarter (or 60 cents, or whatever).
Compare that to today's comics; you don't have stories anymore, you have storyLINES. Continuing sagas that stretch out for months at a time, often across multiple titles. Now, if the concept behind a storyline is good and interesting, that might work out for you. But as with any era, of course most ideas are not all that great. Just like the Silver and Bronze Age, some ideas are just okay and some are plain bad. The difference is now it takes months or even years to play out those so-so and bad stories that used to wrap up in one issue. So in the end, your average comes way down; 6 straight months of D's on a report card would be hard to bounce back from with a couple of B's.
Another problem with the "Serial" method is that it seems beyond most comics writers to tell a story over months, anyway. Once you read the TPB's you spot all sorts of threads that were never tied up, ideas that went nowhere, elements that appear out of nowhere. And it only gets worse when the story stretches across other titles; Writer B can hardly be faulted for giving less than 100% to a story that was dumped on him by Writer A in another book, and with so many freelancers spread out over the country (and world), it's a wonder they ever connect long enough to keep any kind of consistency at all. I submit that besides offering less to the reader, the "serial" method is also no friend to writers...even though in the short run it seems to make their jobs easier by asking them to come up with far, far fewer fresh ideas than their predecessors had to.
Yet another problem...a big one... is that modern creators are expected to (a) "shake things up" constantly and (b) accept whatever happened in the last "shake up" and work from there. Superman, and other characters, are constantly taken in new directions that more often than not are destructive to the mythos or just plain stupid (Superman Red/Blue, the Spidey clone story, etc). Now in the old days, you could do something really stupid (like saying Superman's glasses make Clark Kent look like Wally Cox) and if it didn't work, you simply forgot about it the next month. Now everything that happens has to become "canon" and be dealt with. Where before there was a sort of Darwinian principle at work -- throw in every idea you've got and the strong ones will survive -- now the philosophy is, if it's in a Superman book, whether good or bad, it's canon and you have to work with it. And for me, its not so much the unworthiness of any one story, but rather the preponderence, the totality, the gigantic piggy pile of bad, bad ideas that have smothered out any spark Superman had left.
So getting back to your question: Were the old days really that good? Well, they were good. Not perfect, not idyllic and certainly not without their share of junk. But were they better?
You bet your sweet bippy.
Or is that Beppo?
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